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Frequently Asked Questions
1. Description
2. Requirements
3. Why aren't you supporting XXX Operating
System?
4. Features
5. What Can I Pilot?
6. Completion Date
7. Are you guys still working on this?
Our basic objective is to create a Valkyrie simulation that is
fun to play, but shows enough realism to be believable. Since these
machines do not actually exist, this can be a bit tricky. However,
since each Valkyrie closely resembles an actualy aircraft (VF-1
-> F-14 Tomcat, etc.), it is believable that these aircraft could
fly. We could write a program to do this in a day if we did not
desire some degree of realism, but we do. Since flight simulation
is my research area at Georgia Tech, I believe I can make a decent
simulation of the aircraft, hopefully without also making the game
too complicated.
Additionally, we plan to add support for multiplayer games, large
terrains, space combat, and even large (>30) team play. We are
writing this game mostly for the fun of it, but also because, we
want to fly a Valkyrie just like everyone else! :) We are hoping
to make a really great game with loads of beautiful graphics and
great game play.
Requirements:
Since the program has not been written yet, this is my current
best guess of the requirements:
- Linux - Linux is available
for both PC and Macintosh! Linux is our operating system of choice.
I would not suggest installing linux unless you a) know what Unix
is, b) have 500+ MB of hard disk space free, and c) have time
to figure out the installation. It's a great operating system.
If you still want to use it, I would suggest getting the Redhat
distribution. It's the easiest to install, and does almost everything
automagically.
- We have not decided on a 3D engine yet, but chances are it
will be freely available for Linux. We may have to come up with
our own.
- Early versions of the program should run on PII class machines,
but later versions will most certainly be pushing the envelope.
- Some sort of Joystick input.
We don't want to get into supporting every operating system under
the sun. Linux is freely available and runs on both PCs and Macs.
There are even some major applications available for Linux now,
as well as many other great free programs.
We may consider supporting other platforms, but that depends on
the 3D engine we choose.
FreeBSD will be supported since that's what Jase uses and it's
not much of a stretch from Linux.
Windows support is coming very soon! We've actually had it
running under windows recently using MinGW.
Dynamics:
- Realistic: (believable, based on some physics)
- Valkyrie flight model (Any time mech is not touching ground,
i.e.walking)
- Wind model (probably a simple random noise model)
- Animish (convincing, but not necessarily realistic):
- Walking models for robot mode or other ground based mechs
(WAY too difficult to do realistically)
- Missle dynamics (too many missles to do realistic calculations
for each, may group missles)
- Hand-to-hand combat, picking up objects, throwing objects,
etc.
- Counter measures, ability to shoot down missles
- Movement underwater
- Large turbulance caused by flying through another aircrafts
wake (ala Top Gun)
- Weather effects
Unknown:
- Space flight (We're trying to decide how to handle space)
- Damage to mechs affecting performance
Game Engine:
- Possibility for large scale battles (i.e. more than 16 players)
- Combined Space and in Atmosphere flight possible in same mission/battle
- Database that can keep track of changes to terrain (water ripples,bomb/missle
craters, footprints)
- Terrain database for earth that can be managed w/o loading entire
d/b at once
- City databases (crushable buildings, capability to blow out
glass)
- Collision detection
- "Living" world feel. It would be nice to have something besides
just mecha moving around, maybe cars in cities.
- Explosion "dents" in space vehicles from inside explosions
- Ability to fly inside ships
- Underground bases
Eye Candy:
- Missle smoke
- Graphics for hand-to-hand combat
- Spray in water from low flying aircraft
- Engine flame
- Water ripples from craft entering/leaving
- Explosions (I've had requests for anime explosions, i.e. spheres)
- Nice textures
- Weather (fog, rain, snow, dust, etc.)
- Sunsets, Lense Flares
- Non planar clouds
- Nice looking trees
- Water reflection
- Con trails/tip vortex streams
Ear Candy:
User Interface:
- Voice communications to other players
- Multiplayer
- Joystick
Here comes the list (drum roll). Note that they will not necessarily
appear in this order, and some may take me quite a long time to
incorporate:
- VA-3
- VB-6
- VE-1
- VF-1 (A/D/J/S)
- VF-11
- VF-17
- VF-19
- VF-22
- VF-4
- VF-5000
- VT-1
- Destriod Defender
- Destriod Tomahawk
- Destriod Monster
- Destriod Spartan
- Destriod Missile Phalanx
- Tactical Pod Glaug
- Tactical Pod Regult
- Noujadel Ger
- Queadluun Rau
- Queadluun Ouilqua
I've even had a request to be able to pilot the SDF-1. I am considering
this, as it does fit in my master plan for this game, but it would
definitely be one of the last things to be added.
It'll be done when it's done. ;) We're working on it, just bear
in mind that we are doing this for FREE and in our spare time.
Absolutely. Even if updates don't appear on the site very often
you can bet I'm still working on it. Progress is generally slow
because it is difficult for people to find time to work on this,
myself included. But since I am a major Macross fan, I will
probably continue working on this project.
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